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Steffen Unger
Neox


Location:
Berlin, Germany

Language(s):
german, english

Member Since:
February 2002

Last Updated:
22 December 2006

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Tribute To A Genius
3ds max, Photoshop, ZBrush
April 2005


   
^ updated version ^
placed a ground under him and removed the glow from his freet

^ older version ^
Hey guys and girls
finally i finished a piece i can publish without getting into trouble with a publisher or anyone else
I worked on Ray that last 4 Month, no i didn't take that much time, i just used the small bit of freetime, that i have. I made a lot of breaks (pretty much a month just because of World of Warcraft ^^)...
Well what shall i say? The Model was done with box and polymodelling in 3dsmax, i painted the textures in Photoshop and removed the textureseams in zBrush. I also made the bumpmaps in Zbrush
Basicly i learned alot on this piece, espacially on making short afro hair in max without using any external plugins.
Thanks to everyone who helped me with critics and harsh comments (adina, dura, oglu... you know who i mean )
Hopefully you guys in here like it
PS: if you have some major critics, tell me, i'm still open minded on but but i guess i won't do too much work on him, the next project is still waiting
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